Rework is rarely caused by “bad developers.” In most teams, it’s the predictable outcome of unclear requirements, weak interfaces between parts of the system, and late discovery of operational, security, or compliance constraints. The goal in website and application development is not to eliminate change—it’s to make change cheap: smaller, safer, easier to review, and easier to roll back.
The practices below cover the lifecycle end-to-end: requirements → architecture → delivery → operations. They’re written for teams doing enterprise application development, where the cost of a wrong turn shows up months later as churn, delays, and “we need to rewrite it.”
